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NHL 18 Content Update There are a ton of gameplay improvements to traditional play and NHL Threes. There’s also improved levels of customization for franchise mode and deeper presentation concepts. Take a look at this gigantic list of changes in NHL 18, per the game’s official site. General • Added option for Champions League Aggregate Scoring • Improved faceoff formations during 3 on 3 play. NHL THREES • Added updates to prevent players from moving before they were visible on screen after play resumes from a stoppage in NHL THREES • Added ability to change team strategies in NHL THREES gameplay • Updates to faceoff camera timing in NHL THREES Puck Physics • Updates to improve stick on puck collisions during poke checks • More accurate stick on puck physics volume collisions during Defensive Skill Stick. Offensive and Defensive AI • Improved AI puck carriers in 1-on-0 situations during play and in shootouts • Updates to Defensive AI decision making so that they stay with their check more consistently • Updates for AI teammates that would skate into shooting lanes instead of standing in better positions to deflect the shot or get the rebound instead. • Updates to AI shooting logic during penalty shots.

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• Logic updates for AI goalie pull situations. • Improved shot logic for the AI • Improved positioning for offensive AI players away from the puck so that they take their stick position/handedness into account more and position themselves and adjust their facing better based on their intention.

• Added improvements for AI skaters that would switch to skating backwards during breakouts. Coaching Feedback/On Ice Trainer • Added new videos and Training to Hockey Canada Training Camp • Support added for button dekes in coaching feedback and Hockey Canada Training Camp Offense • Added the ability to blend back into skating faster out of deking • Various shot animation improvements • Added improvements to skaters that were missing the puck too often if they were directed to perform a shot without picking up the puck first (one timers and shots from loose pucks). Defense • Updates to improve animation blend issues out of shot blocks. • Improvements added for players doing a board pinch when the puck position didn’t make sense for it.

• Blending improvements when transitioning into defensive skill stick. • Updates to allow the Defensive Skill Stick state to override hit intent if the hit hasn’t started to be thrown yet. This allows players to be on and off RB/R1 without letting go of the right stick. • Updates to improve an issue where the Defensive Skill Stick state caused user skaters to lose pickup functionality • Added in variance of error to the new poke check system based on player control, direction from the players facing and relative speed of the puck. This means that a player is most accurate when skating in a controlled manner and poking a still puck in front of themselves and least accurate when poking against their momentum behind themselves at a fast-moving puck. Each of these factors are also tied to the player’s attribute ratings.

• Improved hip check controls to prevent clashes • Poke check animation assets improved for increased poke checking accuracy before any error is added. • Added reaction delay based on a player’s awareness after a puck is deflected off a stick/body as players were reacting too quickly to defensive deflections. Goalies • Better precision when detecting puck position during saves for User goalies. • Responsiveness updates to User goalie butterfly motion. • Added updates to help User goalies challenging shots and tracking the puck. If a user is requesting to move towards the puck, allow the requested motion to transfer into the upcoming save but if the shot is back against the grain, it will not add in momentum to the save. • Updated save logic to reduce issues that were causing the user goalie to make save attempts on pucks that were far from the net.